Only cutscenes are in the beginning and in the end. They have a round ball of light on them, so they’re not easily missed. Story is mainly experienced through examining certain objects in the mansion. You can also check your position in the lower right corner. There’s also a slight differences between the areas to make it easier when putting it all together in your head, the west for example has snow.
It isn’t as big as it initially seems to be in the beginning. Soon it’s easy to know exactly where you are and where you’re going. It’s logical and pretty clearly set up when you draw the map in your head while playing. Attention is needed when going around the mansion since there isn’t an in-game map. There’s hallways going to every direction on multiple floors, outdoor areas and underground. Since the whole mansion is freely open to explore from the get go, it feels a bit confusing. This was really a positive surprise for me personally. You can reach most of the areas, and even complete the game without finding any keys. There are locked doors here and there, but they’re just shortcuts if you find the keys. Bosses can be dealt with in any order you like before gaining access the to last one. The mansion is freely explorable, the player isn’t ever forced in any direction. Status: Released Developer: Steve Gal Publisher: Steve Gal Genre: Survival-horror Release date: 27th May, 2016 Type: Single-player Your base of operations The pact obligates you to clear the fog by finding and defeating the Beckoner, who resides somewhere in the mansion. Escaping the manor isn’t an option either, since a thick fog surrounds the estate. The staff has gone insane and now roams the halls, attacking anyone in sight. After a brief tutorial that you can choose to skip, you are taken into a manor, where things have gone terribly wrong for some reason. You can choose not to sign it, but that won’t get you far in the game.
At 1987 in Britain, our Hero is forced to sign a pact fresh from the grave in the game’s quick intro sequence.